i:Ts/NumberOfThreads = 8 

#######################
# World              ##
#######################
d:Ge/World/HLX   = 25 um
d:Ge/World/HLY   = 25 um
d:Ge/World/HLZ   = 25 um
s:Ge/World/Color = "white"
s:Ge/World/Material = "G4_WATER"

###########################
# Cell-size Water Phantom
###########################
s:Ge/Cell/Type               = "TsSphere"
s:Ge/Cell/Parent             = "World"
s:Ge/Cell/Material           = "G4_WATER"
d:Ge/Cell/TransX             = 0 m
d:Ge/Cell/TransY             = 0 m
d:Ge/Cell/TransZ             = 0 m
d:Ge/Cell/RotX               = 0 deg
d:Ge/Cell/RotY               = 0 deg
d:Ge/Cell/RotZ               = 0 deg
d:Ge/Cell/RMin               = 0 um
d:Ge/Cell/RMax               = 7.5 um
d:Ge/Cell/SPhi               = 0 deg
d:Ge/Cell/DPhi               = 360 deg
d:Ge/Cell/STheta             = 0 deg
d:Ge/Cell/DTheta             = 180 deg
s:Ge/Cell/Color              = "gray"

###############################################
#####          Physics                  #######
###############################################
s:Ph/ListName                                         = "Fisica"
sv:Ph/Fisica/Modules                                  = 1 "g4em-dna"
s:Ph/Fisica/Type                                      = "Geant4_Modular"
d:Ph/Fisica/SetProductionCutLowerEdge = 10 eV
d:Ph/Fisica/CutForGamma           = 0.5 nm             # overrides CutForAllParticles for Gamma
d:Ph/Fisica/CutForElectron        = 0.5 nm             # overrides CutForAllParticles for Electron
b:Ph/Fisica/Fluorescence          = "True"           # Set to true to turn on Fluorescence
b:Ph/Fisica/Auger                 = "True"           # Set to true to turn on Auger
b:Ph/Fisica/AugerCascade          = "True"           # Set to true to turn on AugerCascade
b:Ph/Fisica/DeexcitationIgnoreCut = "True"           # Set to true to implement DeexcitationIgnoreCut
b:Ph/Fisica/PIXE                  = "True"           # Set to true to turn on PIXE

#######################
# Source
#######################
s:Ge/BeamPosition/Parent  = "World"
s:Ge/BeamPosition/Type    = "Group"
d:Ge/BeamPosition/TransX  = 0. um
d:Ge/BeamPosition/TransY  = 0. um
d:Ge/BeamPosition/TransZ  = 0 um      # Center of cell-size water phantom
d:Ge/BeamPosition/RotX    = 0 deg
d:Ge/BeamPosition/RotY    = 0. deg
d:Ge/BeamPosition/RotZ    = 180. deg

s:So/Nanoparticle/Type                            = "PhaseSpace"
s:So/Nanoparticle/PhaseSpaceFileName              = "Nanoparticle"
s:So/Nanoparticle/Component                       = "BeamPosition"
b:So/Nanoparticle/PhaseSpaceIncludeEmptyHistories = "FALSE"


###############################################
#####          Output                   #######
###############################################
s:Sc/RadialDose/Quantity                         = "DoseToMedium" # sum of energy deposits divided by mass
s:Sc/RadialDose/Component                        = "Cell"
b:Sc/RadialDose/OutputToConsole                  = "False"
s:Sc/RadialDose/IfOutputFileAlreadyExists        = "Overwrite"
sv:Sc/RadialDose/Report         = 2 "Sum" "Standard_Deviation" 
i:Sc/RadialDose/RBins           = 750
i:Sc/RadialDose/PhiBins         = 1
i:Sc/RadialDose/ThetaBins       = 1


#######################
# Visualization
#######################
s:Gr/ViewA/Type             = "OpenGL"
i:Gr/ViewA/WindowSizeX      = 1024
i:Gr/ViewA/WindowSizeY      = 768
b:Gr/ViewA/IncludeAxes      = "True"
d:Gr/ViewA/Theta            = 55 deg
d:Gr/ViewA/Phi              = 20 deg
s:Gr/ViewA/Projection       = "Perspective"
d:Gr/ViewA/PerspectiveAngle = 30 deg
u:Gr/ViewA/Zoom             = 1.
d:Gr/ViewA/AxesSize = 3 um # size of axes
b:Gr/ViewA/Active = "False"
b:Ts/PauseBeforeQuit = "False"